Importing .FBX into Unity 3D
Game Ready 3d models include both a separate .FBX mesh file and a .FBX mesh file contained in unitypackage. To use the .FBX mesh file, "as it is", without any modifications, import the unitypackage file directly into Unity 3D. View the unitypackage import tutorial HERE.

The .FBX file is a universal format that can be opened in many popular 3D application.  The mesh is very easy to modify to meet your needs. Game Ready 3D uses Luxology's Modo 501 to create and edit .FBX files for Unity 3D.  Exporting .FBX files from your favorite 3D applications may result in different scaling, up-axis, and smoothing when imported into Unity 3D.  The guideline below is specific to re-importing the separate .FBX file (located in the FBX folder in your main asset folder) into Unity 3D.

* Start Unity 3D, Open new or existing project/scene
* In Project, Select a destination folder where you want to import the .FBX
   (in example below, the .FBX file will be imported into the Vehicles folder)


* Select Assets-->Import New Assets...
   (see image below)


* Find the .FBX file, and Click Import
* The newly imported .FBX file is now in the selected destination folder
* Select the .FBX file to reveal the Import Settings in the Inspector
   (see image below)


* Modify Import Settings to the following: (see image above)
   * Scale Factor: 0.01
   * Mesh Compression: OFF
   * Normals and Tangents: Calculate
   * Smoothing Angle: 60
   * Split Tangents: Checked
   * Import Materials: Checked
   * Click Apply
** Please refer to Unity 3D documentation for the details of the Import Settings
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